CAMERA SETUP

to see some Dynamic design attributes using an interactive matrix of options

to see some Riser design attributes using an interactive matrix of options

CAMERA SETUP ISSUES

Issue Resolution Impact Extra Charge
SOFT – Edges of image are soft or fuzzy Select a smaller camera aperture, such as F/8, F/11, or smaller Harder to extract and not a detailed extraction During Design
$0.02/player
ZOOMING – Images have changing negative space because background space is changing between images. Camera could be zooming in out. Use a prime lens between 50mm and 85mm.
If no prime lens, set adjustable lens between 50mm and 85mm and tape it in place
Not possible to gauge scale accurately. Have to manually adjust for estimated height and size of players During Design
Dynamic = $0.50/player
Riser = $0.20/player
ZOOMING – Players fill the frame consistently. Images have similar negative space because background space is changing between images. Implies the camera is moving in out. Place camera on tripod and lock camera height at:
Dynamic Single Row – Average waist height
Dynamic Multi Row – Average chest height
Riser images – Average waist height
Not possible to gauge scale accurately. Have to manually adjust for estimated height and size of players During Design
Dynamic = $0.50/player
Riser = $0.20/player
POSITIONING – The background space is not changing but the players position in the image is changing between images Use a feet placement mat e.g. Magic Mats
Use a tape line with the player toes on the tape. If angling the player, front foot on the tape and body weight forward.
Not possible to gauge scale accurately. Have to manually adjust for estimated height and size of players During Design
Dynamic = $0.50/player
Riser = $0.20/player
PITCHING – Player perspective changes because we are seeing more or less floor, more or less or the left or right side of an image Lock all the adjustments on the tripod. You do not want to tilt the camera up or down, left or right in its viewing angle. It should always stay on a flat plane Manually adjust scale and perspective During Design
Dynamic = $0.50/player
Riser = $0.20/player
CROPPING – When players are cropped at the Waist, Knee or Ankle we are seeing scaling issues Cropping has to preserve scaling of all the players Manually adjust scale During Design
Dynamic = $0.50/player
Riser = $0.20/player

DESIGN ATTRIBUTES

Click ? to see help images for each Attribute

Dynamic ONLY attributes are in Purple

Riser ONLY attributes are in Blue

Alignment ?
* via Bottom * via Head
Row Design ?
* n * u * W * A * V * I
Row Facing ?
* In * Out * Together * Forward
Player Spacing ?
* Overlapping * None * Hand * Forearm
Perspective Scaling ?
* Rapid * Gradual
Group Shape ?
* Square * Rectangle * Pyra
Players with Props ?
* Center * Ends * Mixed
Non Matching Uniform ?
* Not row 1 * Anywhere
Coaches in ?
* Separate back row * Last row * Front row
Coaches out ?
* End of row * Center of row
Coaches on ?
* Ground * Riser
Kneeling/sitting poses ?
* Separate front row * Mixed in front row
Captain
* Not know * Center
Floating legs ?
* Do nothing * Color Fade Over legs